With such possibility we could at least have just a Detector which would trigger the "force-craft". For now the only possible way to trigger the crafting is by trying to export items. Instead, no matter what storage priorities are, exporter will always loop the already existing items in that chest, never reaching the needed amount.Īnother possible solution, which is more general, could be ability to trigger any auto-crafting by any other logic, like redstone or whatever. So, assuming I want to have a full chest of glass as a buffer, this scheme will work. I would also connect that chest as an external storage. For example, I could have an exporter to any other storage (chest, for example), which would export glass but only by crafting it. What was meant by (If I understand correctly and it corresponds to my own problem), this problem could be solved if an exporter could export items only by crafting them. When watching direwolf's tutorial i saw it only put items in one slot of the enderio smelter. I want to get into autocrafting in enigmatica 6 using mekanism factories. Even now this seems to still not be possible, or I'll be thankful for a solution. Is there any way to get refined storage to distribute items evenly in an inventory for autocrafting. I have created the patterns for all sub-items including the 2 'missing' ones. Mod Pack: MC Eternal 1.12.2 In this first screenshot, I am trying to autocraft a Digital Miner from Mekanism. As soon as the amount goes below this threshold, the system needs to auto-craft the missing using the recipe in this same grid. 1 I am having trouble with Refined Storage autocrafting a couple of Mekanism recipes for machines. Assume also that making glass is very time-consuming, so I would like to have a buffer in this same grid with, say, 10 stacks of glass. Its inefficient to send them system >processing > system. Imagine I have a single grid, where, for simplicity, I already have some sand, and I already have a auto-craft recipe for making glass. And the actual problem is in trying to make a buffered storage. Additionally, furnaces can be replaced with smokers for faster cooking of food or blast furnace for faster smelting of ore or nuggets. You will need hoppers, furnaces, and at least three chests. If there was an 'Ignore NBT' toggle for the pattern, this could also solve it.Sorry for necro-posting, but problem described in this issue is still actual. The purpose of this tutorial is to teach how to smelt items automatically, without having to put them in and get them out manually. clear the JEI-supplied energized smelter, drag/place the previously crafted Energized smelter from the grid above into the pattern.Īlthough I don't believe it applies in this particular case, for certain mods it is VITAL to never pick up the crafted items and either place them in your character inventory or hotbar - the act of doing with those mods does things like add an NBT tag for the last owner, or adds the initial damage/charge values to NBT, or an chargeable item gets charged, etc.ĭemonstration, crafting two Elite Smelting Factory after doing the procedure above:Īll I did to make this work was replace the input component from JEI with the actual component that was produced by the previous step. create pattern for Basic smelting factory by copying from JEI.create pattern for Energized smelter, autocraft it to RS storage. Specifically, what you must do to make this work: The problem is the metadata that is registered in JEI does not match reality. (tested, also happens with purification chamber, so i guess its all machines) Version (make sure you are on the latest version before reporting):ĭoes this issue occur on a server? I actually want to add all other machines to auto crafting, so ill edit if that is only happening to the crusher or all machines. I expect that Refined storage crafts this machines correctly. > elite crusherĢ.) Added all other receipes, which are working perfectly, it just says the "tier before" crusher is missing What you expected to happen: I dont know how to descripte it technically, but i see in the grid that the manual crafted crusher is not in the same place like the receipes (which should be, since its the same item) What happens: / # Steps to reproduce:ġ.) Ive set new receipes for crusher -> advanced crusher ->. The problem is that refined storage always tell me the tier before is missing (like if i want to create a advanced crusher, he says, the normal crusher is missing - he doesnt recognice the receipes correct. If i manual put the correct items in the refinded storage grid, it works fine. The problem is that i cant auto craft the crusher from mekanismn with refined storage. Now ive found a problem i didnt find on the internet. So, first of all, thanks your that great mod, and since i last played so many things has improved, really good work.
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